Description
Ataraxia is a VR prototype developed to support Virtual Reality Exposure Therapy (VRET) for patients with panic disorders and Parkinson's disease. Central to this work is a novel Motion Tracking Algorithm (MTA) created within the Unity engine, using FFT-based spectral analysis with custom-optimised window functions to precisely capture and analyse motor movement patterns. The aim is to quantitatively measure the intensity of tremor movements and related signs of heightened nervousness in patients, making these measurements both recordable and practically usable. Ataraxia was a Top 3 Finalist at the SAE Awards 2025 and is currently in development for Meta Quest.
Let me know if you have any questions or suggestions about the tool.
Download the spreadsheet
Here you can test a lite version of this tool right now. Let me know if you are interested in the Full-Version.
To the Lite Version



Devlog


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22.10.25

  • Ataraxia was nominated as a top 3 finalist at the SAE Awards 2025
  • Top 3 in "Best Coding or Tech Project" category

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14.06.25

  • publishing prototype version 0.0.1 on SideQuest
  • Exercise 2: small adjustments for better Object control based on user feedback
  • Exercise 3: audio feedback adjustments based on user feedback

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27.05.25

  • Changes on Windowing function for better filtering
  • Exercise 1 rework: more clarity on what to do based of user feedback
  • Manifest changes according to Meta Horizon OS
  • Text element optimization for VR builds
  • New Skybox shaders implemented

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12.05.25

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  • Optimization for the Unity Terrain System
  • Grass compute shader testing
  • Lightning changes for better performance



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12.04.25

Optimizing the mathematics behind my motion-tracking algorithm (MTA). Tremor-induced hand movements can now be identified even more effectively.
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23.02.25

  • Presentation video of my bachelor project atarxia
  • Blue > normal movement behaviour
  • White > Tremor detected
  • Red > Rapid movement detected

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