Ataraxia is a VR-prototype developed to support Virtual Reality Exposure Therapy (VRET) in cases of panic disorders. Central to this work is a novel Motion Tracking Algorithm (MTA), created within the Unity engine, using ray casts to capture and analyze motor movement patterns precisely. The aim is to quantitatively measure the intensity of tremor movements and related signs of heightened nervousness in patients, making these measurements both recordable and practically usable. Ataraxia is still in development and will soon be published in the Meta Store. Stay tuned.
Devlog
23.02.25
Presentation video of my bachelor project atarxia
Blue > normal movement behaviour
White > Tremor detected
Red > Rapid movement detected
12.04.25
Optimizing the mathematics behind my motion-tracking algorithm (MTA). Tremor-induced hand movements can now be identified even more effectively.
12.05.25
Optimization for the Unity Terrain System
Grass compute shader testing
Lightning changes for better performance
27.05.25
Changes on Windowing function for better filtering
Exercise 1 rework: more clarity on what to do based of user feedback