XR-Development

Description
Ataraxia is a VR-prototype developed to support Virtual Reality Exposure Therapy (VRET) in cases of panic disorders. Central to this work is a novel Motion Tracking Algorithm (MTA), created within the Unity engine, using ray casts to capture and analyze motor movement patterns precisely. The aim is to quantitatively measure the intensity of tremor movements and related signs of heightened nervousness in patients, making these measurements both recordable and practically usable. Ataraxia is still in development and will soon be published in the Meta Store. Stay tuned.


Devlog

23.02.25

  • Presentation video of my bachelor project atarxia
  • Blue > normal movement behaviour
  • White > Tremor detected
  • Red > Rapid movement detected


12.04.25

Optimizing the mathematics behind my motion-tracking algorithm (MTA). Tremor-induced hand movements can now be identified even more effectively.


12.05.25

  • Optimization for the Unity Terrain System
  • Grass compute shader testing
  • Lightning changes for better performance




27.05.25

  • Changes on Windowing function for better filtering
  • Exercise 1 rework: more clarity on what to do based of user feedback
  • Manifest changes according to Meta Horizon OS
  • Text element optimization for VR builds
  • New Skybox shaders implemented


14.06.25

  • publishing prototype version 0.0.1 on SideQuest
  • Exercise 2: small adjustments for better Object control based on user feedback
  • Exercise 3: audio feedback adjustments based on user feedback